Also update the readme.

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Relintai 2022-03-14 07:53:05 +01:00
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@ -9,4 +9,4 @@ Yes, this is probably a very bad and dumb idea. However:
3. There is also this gem of a paper https://greenlab.di.uminho.pt/wp-content/uploads/2017/10/sleFinal.pdf . Where they compare the energy efficiency of a bunch of languages. However what caught my attention is the run speed performace: C 1.00, C++: 1.56. Yes I know that what they tested is a bit different than a game, where you have virtuals, and constant cache misses due to the program execution going all over the place, however if even half of that can be achieved, it's probably worth the time and effort.
4. It might make compile times faster.
Based on my fork of godot (https://github.com/Relintai/godot) Commit: 3958c7b53644fc36e1ea4ead49eeb588cac49ad8
Based on my fork of godot (https://github.com/Relintai/godot) Commit: c4864a0e5f73a375259503ea1485794a6aad6df7