From 7f7591b6a27766a319783564f3838d7d4fe570e2 Mon Sep 17 00:00:00 2001 From: Relintai Date: Mon, 14 Mar 2022 07:53:05 +0100 Subject: [PATCH] Also update the readme. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 33df35f..f40ce0e 100644 --- a/README.md +++ b/README.md @@ -9,4 +9,4 @@ Yes, this is probably a very bad and dumb idea. However: 3. There is also this gem of a paper https://greenlab.di.uminho.pt/wp-content/uploads/2017/10/sleFinal.pdf . Where they compare the energy efficiency of a bunch of languages. However what caught my attention is the run speed performace: C 1.00, C++: 1.56. Yes I know that what they tested is a bit different than a game, where you have virtuals, and constant cache misses due to the program execution going all over the place, however if even half of that can be achieved, it's probably worth the time and effort. 4. It might make compile times faster. -Based on my fork of godot (https://github.com/Relintai/godot) Commit: 3958c7b53644fc36e1ea4ead49eeb588cac49ad8 +Based on my fork of godot (https://github.com/Relintai/godot) Commit: c4864a0e5f73a375259503ea1485794a6aad6df7