broken_seals_roguelike/game/tilesets
2022-01-30 19:51:23 +01:00
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dc_32x32 Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually. 2022-01-30 19:51:23 +01:00
denzi_32x32_orthogonal Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually. 2022-01-30 19:51:23 +01:00
denzi_public_domain Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually. 2022-01-30 19:51:23 +01:00
Visibility_map Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
Attributions.xml Removed the 16x16 and 8x8 tilesets, as I don't like the feel that they give. I kept all of the 32x32 ones for now, but eventually I'll probably end up with a mixed tileset built from all of them. 2020-07-16 15:27:39 +02:00
tiles.png Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tiles.png.import Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tileset.tres Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00