broken_seals_roguelike/game
2020-07-13 21:57:53 +02:00
..
addons Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
autoload Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
characters Added simple style selection. Also player's skeleton is now using a simpler setup. 2020-07-13 20:52:10 +02:00
cursors Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
debug Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
fonts Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
modules Added simple style selection. Also player's skeleton is now using a simpler setup. 2020-07-13 20:52:10 +02:00
player Added simple style selection. Also player's skeleton is now using a simpler setup. 2020-07-13 20:52:10 +02:00
scenes Styles are now selectable at runtime. 2020-07-13 21:51:58 +02:00
scripts Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now." 2020-07-13 01:47:44 +02:00
steering_ai_framework Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
texture_tools Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tilesets Turned on mob spawning. 2020-07-13 21:57:53 +02:00
ui Styles are now selectable at runtime. 2020-07-13 21:51:58 +02:00
world Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
.gitignore Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
default_bus_layout.tres Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
ess_data.json Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
icon.png Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
icon.png.flags Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
icon.png.import Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
project.godot Added a bunch of tilesets from opengameart, as I want to try a few different styles. 2020-07-13 19:33:29 +02:00