mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-14 10:57:19 +01:00
67 lines
2.0 KiB
GDScript
67 lines
2.0 KiB
GDScript
tool
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extends HBoxContainer
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(String) var property_category : String
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export(String) var property_name : String
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export(String) var property_label : String
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export(float) var min_value : float = 0
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export(float) var max_value : float = 100
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export(float) var step : float = 1
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export(bool) var rounded : bool = true
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export(String) var prefix : String = ""
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export(String) var suffix : String = ""
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var _sb : SpinBox = null
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func _ready():
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$Label.text = property_label
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_sb = $SpinBox as SpinBox
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_sb.min_value = min_value
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_sb.max_value = max_value
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_sb.step = step
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_sb.prefix = prefix
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_sb.suffix = suffix
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_sb.rounded = rounded
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if Engine.editor_hint:
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return
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_sb = $SpinBox as SpinBox
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_sb.min_value = min_value
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_sb.max_value = max_value
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_sb.step = step
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_sb.value = Settings.get_value(property_category, property_name)
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_sb.connect("value_changed", self, "value_changed")
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func value_changed(val: float) -> void:
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Settings.set_value(property_category, property_name, val)
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