broken_seals_roguelike/game/tilesets
2022-03-26 14:04:56 +01:00
..
dc_32x32 Now the project uses the pandemonium engine. (My heavily modified godot fork.) 2022-03-26 14:04:56 +01:00
denzi_32x32_orthogonal Now the project uses the pandemonium engine. (My heavily modified godot fork.) 2022-03-26 14:04:56 +01:00
denzi_public_domain Now the project uses the pandemonium engine. (My heavily modified godot fork.) 2022-03-26 14:04:56 +01:00
Visibility_map Now the project uses the pandemonium engine. (My heavily modified godot fork.) 2022-03-26 14:04:56 +01:00
Attributions.xml Removed the 16x16 and 8x8 tilesets, as I don't like the feel that they give. I kept all of the 32x32 ones for now, but eventually I'll probably end up with a mixed tileset built from all of them. 2020-07-16 15:27:39 +02:00
tiles.png Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tiles.png.import Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tileset.tres Now the project uses the pandemonium engine. (My heavily modified godot fork.) 2022-03-26 14:04:56 +01:00