broken_seals_roguelike/game/scenes
2022-03-27 21:09:09 +02:00
..
BrokenSeals.tscn Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
CharacterCreationMenu.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
CharacterSelector.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
CharacterSelectorMenu.gd Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
DungeonLevel.gd Now the project uses the pandemonium engine. (My heavily modified godot fork.) 2022-03-26 14:04:56 +01:00
GameScene.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
Main.tscn Moved free look cam and the texture tools under a new tools directory. 2022-02-27 01:25:06 +01:00
MainScene.gd Update the engine and modules. Also updated most of the project (except for the UI). 2021-02-21 00:05:04 +01:00
Menu.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
Menu.tscn Fix typo. 2022-03-27 21:09:09 +02:00
Shared.tscn Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
World.gd Implement support for multiple levels. 2020-07-16 19:36:14 +02:00
World.tscn Implement support for multiple levels. 2020-07-16 19:36:14 +02:00