broken_seals_roguelike/game/player
2022-01-30 19:19:02 +01:00
..
Body.gd Ported the setup script split from the 3d project. Also removed the world_generator module and updated everything to the latest. Switched the engine to use the 3.x branch. 2021-09-06 19:52:06 +02:00
bs_entity_spawner.gd Update the engine and modules. Also updated most of the project (except for the UI). 2021-02-21 00:05:04 +01:00
bs_entity_spawner.tscn Update the engine and modules. Also updated most of the project (except for the UI). 2021-02-21 00:05:04 +01:00
CharacterSkeleton2DGD.gd
CharacterSkeletonAttachPoint.gd Convert 2 particle effects to 2d, and fix adding effects to skeletons. 2020-07-16 23:33:41 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn
GUI.gd
HumanoidCharacterBones2D.gd
Mob.gd Update the engine and modules. Also updated most of the project (except for the UI). 2021-02-21 00:05:04 +01:00
Mob.tscn Updated the engine and modules. 2022-01-30 19:19:02 +01:00
MobTest.gd
NamePlate.gd
Player.gd Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
Player.tscn Updated the engine and modules. 2022-01-30 19:19:02 +01:00
PlayerGDBase.gd Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
Unitframes.gd