mirror of
https://github.com/Relintai/broken_seals_roguelike.git
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93 lines
2.8 KiB
GDScript
93 lines
2.8 KiB
GDScript
extends Entity
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class_name PlayerGD
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# Copyright Péter Magyar relintai@gmail.com
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# Copyright (c) 2019 Péter Magyar
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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func _from_dict(dict):
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._from_dict(dict)
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randomize()
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sseed = randi()
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#The world will propbably need to set these later
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#func update_visibility() -> void:
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# _query.collision_layer = body_get().get_collision_layer()
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#
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# _query.transform = Transform2D(0, body_get().position)
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# var res : Array = body_get().get_world_2d().direct_space_state.intersect_shape(_query)
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#
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# #warning-ignore:unassigned_variable
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# var currenty_sees : Array = Array()
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#
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# for collision in res:
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# var collider = collision["collider"]
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#
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# if collider is Entity and not currenty_sees.has(collider):
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# currenty_sees.append(collider)
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#
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#
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# #warning-ignore:unassigned_variable
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# var used_to_see : Array = Array()
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#
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# for i in range(sees_gets_count()):
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# var ent : Entity = sees_gets(i)
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#
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# used_to_see.append(ent)
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#
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#
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# #warning-ignore:unassigned_variable
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# var currenty_sees_filtered : Array = Array()
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#
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# for e in currenty_sees:
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# currenty_sees_filtered.append(e)
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#
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# for e in currenty_sees:
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# if used_to_see.has(e):
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# used_to_see.erase(e)
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# currenty_sees_filtered.erase(e)
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#
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# for e in used_to_see:
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# var ent : Entity = e as Entity
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#
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# if self.get_network_master() != 1:
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# ESS.entity_spawner.despawn_for(self, ent)
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#
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# sees_removes(ent)
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#
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# for e in currenty_sees_filtered:
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# var ent : Entity = e as Entity
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#
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# if self.get_network_master() != 1:
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# ESS.entity_spawner.spawn_for(self, ent)
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#
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# sees_adds(ent)
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#remote func set_position_remote(pos : Vector2) -> void:
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# if get_tree().is_network_server():
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# rpc("set_position_remote", pos)
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# #print(position)
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# body_get().position = pos
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