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Fix damage and heal number positions.
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8152886f5d
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@ -106,11 +106,11 @@ func _notification_sdamage(what, info):
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func _notification_cdamage(what, info):
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func _notification_cdamage(what, info):
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if what == SpellEnums.NOTIFICATION_DAMAGE_DAMAGE_DEALT:
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if what == SpellEnums.NOTIFICATION_DAMAGE_DAMAGE_DEALT:
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WorldNumbers.damage(get_body().position, 1.6, info.damage, info.crit)
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WorldNumbers.damage(get_body().position, 46, info.damage, info.crit)
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func _notification_cheal(what, info):
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func _notification_cheal(what, info):
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if what == SpellEnums.NOTIFICATION_DAMAGE_DAMAGE_DEALT:
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if what == SpellEnums.NOTIFICATION_DAMAGE_DAMAGE_DEALT:
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WorldNumbers.heal(get_body().position, 1.6, info.heal, info.crit)
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WorldNumbers.heal(get_body().position, 46, info.heal, info.crit)
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func _notification_sxp_gained(value : int) -> void:
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func _notification_sxp_gained(value : int) -> void:
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if not ESS.can_character_level_up(slevel):
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if not ESS.can_character_level_up(slevel):
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