From e4bb293b0954429e65c6d1ccdacf27071c2c5a52 Mon Sep 17 00:00:00 2001 From: Relintai Date: Thu, 16 Jul 2020 23:38:45 +0200 Subject: [PATCH] Fix damage and heal number positions. --- game/player/Mob.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/player/Mob.gd b/game/player/Mob.gd index f950b2c..2c57174 100644 --- a/game/player/Mob.gd +++ b/game/player/Mob.gd @@ -106,11 +106,11 @@ func _notification_sdamage(what, info): func _notification_cdamage(what, info): if what == SpellEnums.NOTIFICATION_DAMAGE_DAMAGE_DEALT: - WorldNumbers.damage(get_body().position, 1.6, info.damage, info.crit) + WorldNumbers.damage(get_body().position, 46, info.damage, info.crit) func _notification_cheal(what, info): if what == SpellEnums.NOTIFICATION_DAMAGE_DAMAGE_DEALT: - WorldNumbers.heal(get_body().position, 1.6, info.heal, info.crit) + WorldNumbers.heal(get_body().position, 46, info.heal, info.crit) func _notification_sxp_gained(value : int) -> void: if not ESS.can_character_level_up(slevel):