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https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-14 10:57:19 +01:00
Set the mouse filter of the AuraFrame's main container to ignore, to fix deadzone in the top right corner.
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@ -8,9 +8,6 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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mouse_filter = 2
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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aura_entry_scene = ExtResource( 2 )
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aura_entry_scene = ExtResource( 2 )
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buff_container_path = NodePath("MarginContainer/VBoxContainer/Buffs")
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buff_container_path = NodePath("MarginContainer/VBoxContainer/Buffs")
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debuff_container_path = NodePath("MarginContainer/VBoxContainer/Debuffs")
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debuff_container_path = NodePath("MarginContainer/VBoxContainer/Debuffs")
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@ -20,6 +17,7 @@ anchor_left = 1.0
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anchor_right = 1.0
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anchor_right = 1.0
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margin_left = -335.0
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margin_left = -335.0
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margin_bottom = 157.0
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margin_bottom = 157.0
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mouse_filter = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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margin_right = 335.0
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margin_right = 335.0
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@ -87,9 +87,6 @@ anchor_bottom = 1.0
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texture = ExtResource( 6 )
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texture = ExtResource( 6 )
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expand = true
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expand = true
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stretch_mode = 6
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stretch_mode = 6
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Windows" type="CanvasLayer" parent="GUI"]
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[node name="Windows" type="CanvasLayer" parent="GUI"]
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layer = 2
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layer = 2
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