Set the mouse filter of the AuraFrame's main container to ignore, to fix deadzone in the top right corner.

This commit is contained in:
Relintai 2022-08-03 15:02:06 +02:00
parent cbe6837998
commit 8c5d6019f1
2 changed files with 1 additions and 6 deletions

View File

@ -8,9 +8,6 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
mouse_filter = 2 mouse_filter = 2
script = ExtResource( 1 ) script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
aura_entry_scene = ExtResource( 2 ) aura_entry_scene = ExtResource( 2 )
buff_container_path = NodePath("MarginContainer/VBoxContainer/Buffs") buff_container_path = NodePath("MarginContainer/VBoxContainer/Buffs")
debuff_container_path = NodePath("MarginContainer/VBoxContainer/Debuffs") debuff_container_path = NodePath("MarginContainer/VBoxContainer/Debuffs")
@ -20,6 +17,7 @@ anchor_left = 1.0
anchor_right = 1.0 anchor_right = 1.0
margin_left = -335.0 margin_left = -335.0
margin_bottom = 157.0 margin_bottom = 157.0
mouse_filter = 2
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
margin_right = 335.0 margin_right = 335.0

View File

@ -87,9 +87,6 @@ anchor_bottom = 1.0
texture = ExtResource( 6 ) texture = ExtResource( 6 )
expand = true expand = true
stretch_mode = 6 stretch_mode = 6
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Windows" type="CanvasLayer" parent="GUI"] [node name="Windows" type="CanvasLayer" parent="GUI"]
layer = 2 layer = 2