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https://github.com/Relintai/broken_seals_roguelike.git
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Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them.
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@ -27,6 +27,7 @@
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[ext_resource path="res://ui/windows/CharacterWindow.tscn" type="PackedScene" id=29]
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[node name="GUILayer" type="CanvasLayer"]
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layer = 5
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script = ExtResource( 28 )
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loot_window_path = NodePath("GUI/Windows/LootWindow")
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@ -226,7 +227,7 @@ __meta__ = {
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actionbar_scene = ExtResource( 14 )
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[node name="Windows" type="CanvasLayer" parent="GUI"]
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layer = 2
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layer = 6
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[node name="CharacterWindow" parent="GUI/Windows" instance=ExtResource( 29 )]
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visible = false
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File diff suppressed because one or more lines are too long
@ -3,6 +3,8 @@
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[ext_resource path="res://ui/world_numbers_2d/WorldNumbers.gd" type="Script" id=1]
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[ext_resource path="res://ui/world_numbers_2d/Number.tscn" type="PackedScene" id=2]
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[node name="WorldNumbers" type="Node"]
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[node name="WorldNumbers" type="CanvasLayer"]
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layer = 2
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follow_viewport_enable = true
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script = ExtResource( 1 )
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number_scene = ExtResource( 2 )
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