broken_seals_roguelike/game/player/DisplayPlayer.gd

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GDScript3
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extends Entity
class_name DisplayPlayerGD
# Copyright Péter Magyar relintai@gmail.com
# MIT License, functionality from this class needs to be protable to the entity spell system
# Copyright (c) 2019 Péter Magyar
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
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#
#func _setup():
# setup_actionbars()
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#func _son_level_up(level: int) -> void:
# if sentity_data == null:
# return
#
# var ecd : EntityClassData = sentity_data.entity_class_data
#
# if ecd == null:
# return
#
# sfree_spell_points += ecd.spell_points_per_level * level
# sfree_talent_points += level
#
# for i in range(Stat.MAIN_STAT_ID_COUNT):
# var st : int = sentity_data.entity_class_data.get_stat_data().get_level_stat_data().get_stat_diff(i, slevel - level, slevel)
#
# var statid : int = i + Stat.MAIN_STAT_ID_START
#
# var stat : Stat = get_stat_int(statid)
#
# var sm : StatModifier = stat.get_modifier(0)
# sm.base_mod += st
#
#