mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-14 10:57:19 +01:00
27 lines
788 B
GDScript3
27 lines
788 B
GDScript3
|
# Determines any agent that is in the specified list as being neighbors with the
|
||
|
# owner agent, regardless of distance.
|
||
|
extends GSAIProximity
|
||
|
class_name GSAIInfiniteProximity
|
||
|
|
||
|
|
||
|
func _init(agent: GSAISteeringAgent, agents: Array).(agent, agents) -> void:
|
||
|
pass
|
||
|
|
||
|
|
||
|
# Returns a number of neighbors based on a `callback` function.
|
||
|
#
|
||
|
# `_find_neighbors` calls `callback` for each agent in the `agents` array and
|
||
|
# adds one to the count if its `callback` returns true.
|
||
|
# tags: virtual
|
||
|
func _find_neighbors(callback: FuncRef) -> int:
|
||
|
var neighbor_count := 0
|
||
|
var agent_count := agents.size()
|
||
|
for i in range(agent_count):
|
||
|
var current_agent := agents[i] as GSAISteeringAgent
|
||
|
|
||
|
if current_agent != agent:
|
||
|
if callback.call_func(current_agent):
|
||
|
neighbor_count += 1
|
||
|
|
||
|
return neighbor_count
|