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2afea56eba
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Added a new TMeshInstance class (inherited from MeshInstance). All it does is allows me to call _initialize_skinning and _is_software_skinning_enabled from gdscript, because without calling these explicitly, gpu skinning doesn't seem to work properly. Not yet 100% sure if its a regression, or I'm just supposed to do things now differently.
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2021-07-19 15:44:31 +02:00 |
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8bfe7efe69
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Fix compile without voxelman.
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2021-04-19 10:13:14 +02:00 |
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8c4b32d393
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Renamed BiomeBase to BiomeTerrarinGenerator, and now it's a Reference, because as it turns out inheriting a class from a different module causes crashes.
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2020-07-21 21:15:27 +02:00 |
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14c239fd87
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Ported the basic test biome generation method to a new BiomeBase class.
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2020-05-23 22:01:38 +02:00 |
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83e63f88cd
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Initial commit.
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2020-05-23 20:25:01 +02:00 |
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