Commit Graph

  • 52c5a81350 Update the copyright texts. master Relintai 2022-01-12 21:53:19 +0100
  • b0c0b8927f Re-extract the docs. Relintai 2022-01-12 21:51:32 +0100
  • 2afea56eba Added a new TMeshInstance class (inherited from MeshInstance). All it does is allows me to call _initialize_skinning and _is_software_skinning_enabled from gdscript, because without calling these explicitly, gpu skinning doesn't seem to work properly. Not yet 100% sure if its a regression, or I'm just supposed to do things now differently. Relintai 2021-07-19 15:44:31 +0200
  • 8bfe7efe69 Fix compile without voxelman. Relintai 2021-04-19 10:13:14 +0200
  • 4d8de70db8 Fix compile for 4.0. Relintai 2021-02-06 11:51:26 +0100
  • 9f89e2a4e7 Removed the copyright header from config.py, as utf-8 characters apparently can cause issues. Relintai 2020-08-08 20:04:09 +0200
  • 8c4b32d393 Renamed BiomeBase to BiomeTerrarinGenerator, and now it's a Reference, because as it turns out inheriting a class from a different module causes crashes. Relintai 2020-07-21 21:15:27 +0200
  • 0e5c54a70f Sync classref with current source. Relintai 2020-06-20 23:34:49 +0200
  • 14c239fd87 Ported the basic test biome generation method to a new BiomeBase class. Relintai 2020-05-23 22:01:38 +0200
  • 74722edc82 Fix copy paste fail. Relintai 2020-05-23 20:29:06 +0200
  • 83e63f88cd Initial commit. Relintai 2020-05-23 20:25:01 +0200