broken_seals_2ds/game/scripts/auras/SpellDamageModAura.gd
2022-01-30 23:20:50 +01:00

15 lines
304 B
GDScript

extends SpellGD
export(String) var spell_name : String
export(float) var mod_value : float
func _sapply_passives_damage_deal(data : SpellDamageInfo):
var spell : Spell = data.spell_source_get()
if !spell:
return
if spell.get_name() == spell_name:
data.damage *= (100.0 + mod_value) / 100.0