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https://github.com/Relintai/broken_seals_2ds.git
synced 2024-11-11 08:42:08 +01:00
Removed the light from the characters.
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parent
fa2bfd2007
commit
cde1af1fe6
@ -1,9 +1,8 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://testsave.png" type="Texture" id=1]
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[ext_resource path="res://testsave.png" type="Texture" id=1]
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[ext_resource path="res://characters/CharacterSprite.gd" type="Script" id=2]
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[ext_resource path="res://characters/CharacterSprite.gd" type="Script" id=2]
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[ext_resource path="res://characters/SheetCharacter.gd" type="Script" id=3]
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[ext_resource path="res://characters/SheetCharacter.gd" type="Script" id=3]
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[ext_resource path="res://lights/light32x16.png" type="Texture" id=4]
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[node name="SheetCharacter" type="CharacterSkeleton2D"]
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[node name="SheetCharacter" type="CharacterSkeleton2D"]
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entity_type = 1
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entity_type = 1
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@ -31,7 +30,3 @@ hframes = 16
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vframes = 16
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vframes = 16
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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timer = 0.07
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timer = 0.07
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[node name="Light2D" type="Light2D" parent="."]
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texture = ExtResource( 4 )
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texture_scale = 12.0
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