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https://github.com/Relintai/broken_seals_2ds.git
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Remove more unneeded things.
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@ -1,42 +0,0 @@
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[gd_resource type="RTileSet" load_steps=5 format=2]
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
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[sub_resource type="FastnoiseNoiseParams" id=3]
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[resource]
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noise = SubResource( 3 )
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0/name = "icon.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 32, 32, 128, 128 )
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0/tile_mode = 2
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 32, 32 )
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0/autotile/spacing = 0
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0/autotile/occluder_map = [ Vector2( 1, 1 ), SubResource( 1 ) ]
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape = SubResource( 2 )
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0/shape_one_way = false
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0/shape_one_way_margin = 1.0
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0/shapes = [ {
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"autotile_coord": Vector2( 1, 1 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 2 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/z_index = 0
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@ -1,63 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=3]
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[sub_resource type="ProceduralSky" id=1]
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sky_top_color = Color( 0.435294, 0.423529, 0.313726, 1 )
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sky_horizon_color = Color( 0.309804, 0.317647, 0.219608, 1 )
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sky_curve = 0.263535
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sky_energy = 0.3
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ground_bottom_color = Color( 0.196078, 0.152941, 0.152941, 1 )
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ground_horizon_color = Color( 0.223529, 0.192157, 0.164706, 1 )
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ground_curve = 0.101965
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ground_energy = 0.4
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sun_color = Color( 0.356863, 0.313726, 0.219608, 1 )
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sun_latitude = 39.71
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sun_longitude = -8.09
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sun_angle_min = 0.0
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sun_angle_max = 23.15
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sun_energy = 9.29
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texture_size = 0
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[sub_resource type="Environment" id=2]
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background_mode = 2
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background_sky = SubResource( 1 )
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ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 )
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ambient_light_energy = 1.67
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ambient_light_sky_contribution = 0.09
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fog_enabled = true
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fog_color = Color( 0.184314, 0.207843, 0.156863, 1 )
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fog_sun_color = Color( 0.196078, 0.266667, 0.309804, 1 )
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fog_sun_amount = 0.53
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fog_depth_begin = 155.9
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fog_depth_end = 379.9
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fog_depth_curve = 1.18921
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tonemap_mode = 2
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tonemap_exposure = 0.83
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auto_exposure_max_luma = 7.33
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ss_reflections_enabled = true
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ssao_enabled = true
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glow_levels/3 = false
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glow_intensity = 1.6
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glow_strength = 1.1
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glow_bloom = 0.1
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glow_hdr_luminance_cap = 1.0
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[node name="World" type="Spatial" groups=[
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"save",
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]]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 2 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( -0.797163, 0.45442, 0.397535, 0.124932, -0.520028, 0.844963, 0.590697, 0.723238, 0.357776, 0, 18.834, 0 )
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layers = 3
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light_color = Color( 1, 0.878431, 0.878431, 1 )
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light_energy = 0.87
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light_specular = 0.65
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shadow_bias = 0.07
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script = ExtResource( 3 )
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