broken_seals_2d/tools/release/pre_release_check_files_pre...

49 lines
716 B
Bash
Executable File

cd ../../engine/bin/
files=(
# Windows
"godot.windows.opt.64.exe"
"godot.windows.opt.debug.64.exe"
"godot.windows.opt.tools.64.exe"
# Linux
"godot.x11.opt.64"
"godot.x11.opt.debug.64"
"godot.x11.opt.tools.64"
# JS
"godot.javascript.opt.tools.threads.zip"
"godot.javascript.opt.zip"
# Android
"android_debug.apk"
"android_release.apk"
# OSX - Editor
"Godot.app.zip"
# OSX - export templates
"osx.zip"
# Pi4
"godot.x11.pi4.opt.32"
"godot.x11.pi4.opt.debug.32"
"godot.x11.pi4.opt.tools.32"
)
error=0
for f in ${files[*]}
do
if [ ! -e $f ]; then
error=1
echo "$f is not present!"
fi
done
if [ $error -eq 0 ]; then
echo "All files are present!"
fi
cd ../..