cd ../../engine/bin/ files=( # Windows "godot.windows.opt.64.exe" "godot.windows.opt.debug.64.exe" "godot.windows.opt.tools.64.exe" # Linux "godot.x11.opt.64" "godot.x11.opt.debug.64" "godot.x11.opt.tools.64" # JS "godot.javascript.opt.tools.threads.zip" "godot.javascript.opt.zip" # Android "android_debug.apk" "android_release.apk" # OSX - Editor "Godot.app.zip" # OSX - export templates "osx.zip" # Pi4 "godot.x11.pi4.opt.32" "godot.x11.pi4.opt.debug.32" "godot.x11.pi4.opt.tools.32" ) error=0 for f in ${files[*]} do if [ ! -e $f ]; then error=1 echo "$f is not present!" fi done if [ $error -eq 0 ]; then echo "All files are present!" fi cd ../..