broken_seals_2d/game/scenes/terra_2d_world/levelgen.gd

9 lines
237 B
GDScript

tool
extends Terrain2DLevelGenerator
func _generate_chunk(chunk : Terrain2DChunk):
chunk.channel_ensure_allocated(Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE, 1)
#chunk.set_voxel(2, 1, 1, Terrain2DChunkDefault.DEFAULT_CHANNEL_TYPE)