mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
51 lines
1.3 KiB
GDScript
51 lines
1.3 KiB
GDScript
tool
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extends EditorPlugin
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const DataManagerAddonSettings = preload("res://addons/data_manager/resources/data_manager_addon_settings.gd")
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const _main_panel : PackedScene = preload("res://addons/data_manager/panels/MainPanel.tscn")
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var _script_icon : Texture = null
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var settings : DataManagerAddonSettings = null
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var _main_panel_instance : Control
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func _enter_tree():
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load_settings()
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_main_panel_instance = _main_panel.instance() as Control
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_main_panel_instance.set_plugin(self)
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_main_panel_instance.connect("inspect_data", self, "inspect_data")
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get_editor_interface().get_editor_viewport().add_child(_main_panel_instance)
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make_visible(false)
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func _exit_tree():
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_main_panel_instance.queue_free()
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func has_main_screen():
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return true
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func make_visible(visible):
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if visible:
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_main_panel_instance.show()
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else:
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_main_panel_instance.hide()
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func get_plugin_icon():
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if !_script_icon:
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_script_icon = get_editor_interface().get_base_control().get_theme_icon("ThemeSelectAll", "EditorIcons")
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return _script_icon
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func get_plugin_name():
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return "Data"
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func inspect_data(var data : Resource) -> void:
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get_editor_interface().inspect_object(data)
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func load_settings() -> void:
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settings = DataManagerAddonSettings.new()
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settings.load_from_project_settings()
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