broken_seals_2d/game/addons/data_manager/plugin.gd

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GDScript3
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tool
extends EditorPlugin
const DataManagerAddonSettings = preload("res://addons/data_manager/resources/data_manager_addon_settings.gd")
const _main_panel : PackedScene = preload("res://addons/data_manager/panels/MainPanel.tscn")
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var _script_icon : Texture = null
var settings : DataManagerAddonSettings = null
var _main_panel_instance : Control
func _enter_tree():
load_settings()
_main_panel_instance = _main_panel.instance() as Control
_main_panel_instance.set_plugin(self)
_main_panel_instance.connect("inspect_data", self, "inspect_data")
get_editor_interface().get_editor_viewport().add_child(_main_panel_instance)
make_visible(false)
func _exit_tree():
_main_panel_instance.queue_free()
func has_main_screen():
return true
func make_visible(visible):
if visible:
_main_panel_instance.show()
else:
_main_panel_instance.hide()
func get_plugin_icon():
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if !_script_icon:
_script_icon = get_editor_interface().get_base_control().get_theme_icon("ThemeSelectAll", "EditorIcons")
return _script_icon
func get_plugin_name():
return "Data"
func inspect_data(var data : Resource) -> void:
get_editor_interface().inspect_object(data)
func load_settings() -> void:
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settings = DataManagerAddonSettings.new()
settings.load_from_project_settings()