broken_seals_2d/game/scenes/World3d.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=3]
[sub_resource type="ProceduralSky" id=1]
sky_top_color = Color( 0.435294, 0.423529, 0.313726, 1 )
sky_horizon_color = Color( 0.309804, 0.317647, 0.219608, 1 )
sky_curve = 0.263535
sky_energy = 0.3
ground_bottom_color = Color( 0.196078, 0.152941, 0.152941, 1 )
ground_horizon_color = Color( 0.223529, 0.192157, 0.164706, 1 )
ground_curve = 0.101965
ground_energy = 0.4
sun_color = Color( 0.356863, 0.313726, 0.219608, 1 )
sun_latitude = 39.71
sun_longitude = -8.09
sun_angle_min = 0.0
sun_angle_max = 23.15
sun_energy = 9.29
texture_size = 0
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 1 )
ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 )
ambient_light_energy = 1.67
ambient_light_sky_contribution = 0.09
fog_enabled = true
fog_color = Color( 0.184314, 0.207843, 0.156863, 1 )
fog_sun_color = Color( 0.196078, 0.266667, 0.309804, 1 )
fog_sun_amount = 0.53
fog_depth_begin = 155.9
fog_depth_end = 379.9
fog_depth_curve = 1.18921
tonemap_mode = 2
tonemap_exposure = 0.83
auto_exposure_max_luma = 7.33
ss_reflections_enabled = true
ssao_enabled = true
glow_levels/3 = false
glow_intensity = 1.6
glow_strength = 1.1
glow_bloom = 0.1
glow_hdr_luminance_cap = 1.0
[node name="World" type="Spatial" groups=[
"save",
]]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 2 )
__meta__ = {
"_editor_description_": ""
}
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( -0.797163, 0.45442, 0.397535, 0.124932, -0.520028, 0.844963, 0.590697, 0.723238, 0.357776, 0, 18.834, 0 )
layers = 3
light_color = Color( 1, 0.878431, 0.878431, 1 )
light_energy = 0.87
light_specular = 0.65
shadow_bias = 0.07
script = ExtResource( 3 )