[gd_scene load_steps=4 format=2] [ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=3] [sub_resource type="ProceduralSky" id=1] sky_top_color = Color( 0.435294, 0.423529, 0.313726, 1 ) sky_horizon_color = Color( 0.309804, 0.317647, 0.219608, 1 ) sky_curve = 0.263535 sky_energy = 0.3 ground_bottom_color = Color( 0.196078, 0.152941, 0.152941, 1 ) ground_horizon_color = Color( 0.223529, 0.192157, 0.164706, 1 ) ground_curve = 0.101965 ground_energy = 0.4 sun_color = Color( 0.356863, 0.313726, 0.219608, 1 ) sun_latitude = 39.71 sun_longitude = -8.09 sun_angle_min = 0.0 sun_angle_max = 23.15 sun_energy = 9.29 texture_size = 0 [sub_resource type="Environment" id=2] background_mode = 2 background_sky = SubResource( 1 ) ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 ) ambient_light_energy = 1.67 ambient_light_sky_contribution = 0.09 fog_enabled = true fog_color = Color( 0.184314, 0.207843, 0.156863, 1 ) fog_sun_color = Color( 0.196078, 0.266667, 0.309804, 1 ) fog_sun_amount = 0.53 fog_depth_begin = 155.9 fog_depth_end = 379.9 fog_depth_curve = 1.18921 tonemap_mode = 2 tonemap_exposure = 0.83 auto_exposure_max_luma = 7.33 ss_reflections_enabled = true ssao_enabled = true glow_levels/3 = false glow_intensity = 1.6 glow_strength = 1.1 glow_bloom = 0.1 glow_hdr_luminance_cap = 1.0 [node name="World" type="Spatial" groups=[ "save", ]] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 2 ) __meta__ = { "_editor_description_": "" } [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( -0.797163, 0.45442, 0.397535, 0.124932, -0.520028, 0.844963, 0.590697, 0.723238, 0.357776, 0, 18.834, 0 ) layers = 3 light_color = Color( 1, 0.878431, 0.878431, 1 ) light_energy = 0.87 light_specular = 0.65 shadow_bias = 0.07 script = ExtResource( 3 )