broken_seals_2d/game/spritesheet_generator
2021-09-20 16:05:05 +02:00
..
SheetGen.gd Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better. 2021-07-15 01:08:03 +02:00
SheetGenv2.gd Add support for outline generation. 2021-09-20 15:35:57 +02:00
Sprite3Ds.tscn Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes. 2021-07-14 15:38:41 +02:00
SpriteMover.gd Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes. 2021-07-14 15:38:41 +02:00
SSGen.tres Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes. 2021-07-14 15:38:41 +02:00
SSGen.tscn Added a parent node2d to the character sprites so it can be easily (and properly) scaled without messing with the code. 2021-09-20 09:44:13 +02:00
SSGenv2.tscn Little lighter outline color. Also lowered sprite size to have less empty space in the sheet. 2021-09-20 16:05:05 +02:00