broken_seals_2d/game/characters
2021-09-21 12:55:54 +02:00
..
char_t1_outline_split - Copy.png
char_t1_outline_split - Copy.png.import Added the model from the 3d project. 2021-09-21 12:55:54 +02:00
char_t1_outline_split.png Removed the fake outline from my test character. 2021-09-20 15:42:10 +02:00
char_t1_outline_split.png.import Removed the fake outline from my test character. 2021-09-20 15:42:10 +02:00
Character.tscn
CharacterFrontModel.tscn Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure. 2021-07-15 00:05:34 +02:00
CharacterSideModel.tscn Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
CharacterSprite.gd Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
CharacterTest1Scene.tscn
naturalist_characteratlas.tres Lots of work on the new atlas generator. 2021-07-14 21:11:52 +02:00
NaturalistSheetRenderer.tscn Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure. 2021-07-15 00:05:34 +02:00
SheetCharacter.gd Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
SheetCharacter.tscn Updated the engine and the modules. Also fixed a few smaller errors. 2021-09-06 19:30:23 +02:00