broken_seals_2d/game/addons/mat_maker_gd
2021-12-14 00:47:00 +01:00
..
editor Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
icons Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
nodes Fix intended get_height call in mat_maker_gd. 2021-12-14 00:47:00 +01:00
widgets Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
windows/file_dialog Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
LICENSE.md Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
new_resource.tres Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
plugin.cfg Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
plugin.gd Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
README.md Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

If it turns out well I'll probably turn it into a c++ engine module eventually.

Multi threading uses my threadpool engine module for now.

Status:

Missing ~ 60 nodes from ~ 195.

TODOS

  • Go through the current MaterialMaker and add the code from all the new nodes.
  • Go through the current MaterialMaker and update any old code.
  • Add note to all files that has code from MaterialMaker.
  • Proper readme.md.
  • Per node seed like in the original.
  • Port all the nodes. Missing ~ 60 from ~ 195
  • Somehow get ctrl-s to always just save the edited material, instead of having to double click it (for the inspector to update), and then clicking the save icon and selecting save.