broken_seals_2d/game/scenes
2021-07-12 01:02:26 +02:00
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BrokenSeals.tscn Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
CharacterCreationMenu.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
CharacterSelector.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
CharacterSelectorMenu.gd Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
ConnectButton.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
ConnectServerButton.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
DisconnectButton.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
GameScene.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
HostButton.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
HostGameButton.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
Main.tscn Actually commit everything. 2020-07-08 23:25:40 +02:00
MainScene.gd Updated everything except the UI. 2021-02-21 16:45:04 +01:00
Menu.gd Actually commit everything. 2020-07-08 23:25:40 +02:00
Menu.tscn Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
Shared.tscn Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
World3d.tscn Actually commit everything. 2020-07-08 23:25:40 +02:00
World.gd Entities will now hide themselves when not on the screen. Also small tweaks. 2020-07-12 19:43:49 +02:00
World.tscn Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00