mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
171 lines
5.0 KiB
Plaintext
171 lines
5.0 KiB
Plaintext
[gd_scene load_steps=14 format=2]
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[ext_resource path="res://spritesheet_generator_3d/Spatial.tscn" type="PackedScene" id=1]
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[ext_resource path="res://spritesheet_generator_3d/Spatial.tscn" type="PackedScene" id=2]
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[ext_resource path="res://spritesheet_generator/SheetGen.gd" type="Script" id=3]
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[ext_resource path="res://spritesheet_generator_3d/Spatial.tscn" type="PackedScene" id=4]
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[ext_resource path="res://spritesheet_generator/SpriteMover.gd" type="Script" id=5]
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[ext_resource path="res://spritesheet_generator/Sprite3Ds.tscn" type="PackedScene" id=6]
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[sub_resource type="ProceduralSky" id=1]
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[sub_resource type="Environment" id=2]
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background_mode = 2
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background_sky = SubResource( 1 )
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background_color = Color( 0.364706, 0.364706, 0.364706, 1 )
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background_energy = 0.69
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ambient_light_color = Color( 1, 1, 1, 1 )
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ambient_light_energy = 0.68
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ambient_light_sky_contribution = 0.0
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[sub_resource type="Environment" id=3]
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background_mode = 1
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background_energy = 0.57
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ambient_light_color = Color( 0.113725, 0.113725, 0.113725, 1 )
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ambient_light_energy = 0.68
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ssao_enabled = true
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[sub_resource type="World" id=4]
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environment = SubResource( 3 )
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[sub_resource type="Environment" id=5]
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background_mode = 1
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background_energy = 0.26
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ambient_light_color = Color( 0.113725, 0.113725, 0.113725, 1 )
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ambient_light_energy = 0.58
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ambient_light_sky_contribution = 0.1
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tonemap_exposure = 0.36
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tonemap_white = 0.47
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[sub_resource type="ViewportTexture" id=6]
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viewport_path = NodePath("Viewport")
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[sub_resource type="SpatialMaterial" id=7]
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flags_transparent = true
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params_billboard_mode = 1
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[node name="Node" type="Node"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 2 )
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[node name="player2" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -34.2601 )
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visible = false
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input_ray_pickable = false
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[node name="player" parent="." instance=ExtResource( 1 )]
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visible = false
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input_ray_pickable = false
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[node name="MicamoChar" parent="." instance=ExtResource( 2 )]
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editor/display_folded = true
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[node name="Viewport" type="Viewport" parent="."]
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size = Vector2( 32, 32 )
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own_world = true
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world = SubResource( 4 )
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transparent_bg = true
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handle_input_locally = false
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hdr = false
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render_target_v_flip = true
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render_target_update_mode = 3
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script = ExtResource( 3 )
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_sprite_size = 32
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_sprite_num = 16
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_directions = 16
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save_texture = true
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_atlas_show_sprite_path = NodePath("../Sprite3")
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_sprite_path = NodePath("../Sprite3D")
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_animation_player_path = NodePath("MicamoChar/AnimationPlayer")
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_player_path = NodePath("MicamoChar")
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[node name="MicamoChar" parent="Viewport" instance=ExtResource( 4 )]
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editor/display_folded = true
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[node name="Skeleton" parent="Viewport/MicamoChar" index="0"]
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bones/0/bound_children = [ ]
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bones/1/bound_children = [ ]
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bones/3/bound_children = [ ]
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bones/4/bound_children = [ ]
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bones/5/bound_children = [ ]
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bones/8/bound_children = [ ]
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bones/9/bound_children = [ ]
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bones/10/bound_children = [ ]
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bones/32/bound_children = [ ]
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bones/33/bound_children = [ ]
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bones/34/bound_children = [ ]
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bones/55/bound_children = [ ]
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bones/56/bound_children = [ ]
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bones/57/bound_children = [ ]
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bones/60/bound_children = [ ]
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bones/61/bound_children = [ ]
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bones/62/bound_children = [ ]
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[node name="Camera" type="Camera" parent="Viewport"]
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transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866025, 0.5, -0.707107, -0.353553, 0.612372, 2.95796, 3.39896, 2.92486 )
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environment = SubResource( 5 )
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projection = 1
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current = true
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size = 2.2
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near = 0.01
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far = 240.8
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[node name="OmniLight" type="OmniLight" parent="Viewport"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.05496, 1.55159, 3.33238 )
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layers = 3
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light_color = Color( 0.952941, 0.929412, 0.807843, 1 )
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light_energy = 0.74
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light_indirect_energy = 1.27
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light_specular = 0.15
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omni_range = 6.4
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omni_attenuation = 1.1487
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[node name="OmniLight2" type="OmniLight" parent="Viewport"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.4893, 3.88558, -2.30035 )
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light_color = Color( 0.898039, 0.898039, 0.729412, 1 )
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light_energy = 0.58
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light_indirect_energy = 2.95
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omni_range = 4.3
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 837.448, 475.588 )
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centered = false
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flip_v = true
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vframes = 16
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hframes = 16
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script = ExtResource( 5 )
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866026, 0.5, -0.707107, -0.353553, 0.612372, 13.5879, 9.78323, 18.7533 )
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projection = 1
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current = true
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size = 10.0
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[node name="Sprite2" type="Sprite" parent="."]
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position = Vector2( 179.55, 160.55 )
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texture = SubResource( 6 )
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flip_v = true
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[node name="Sprite3" type="Sprite" parent="."]
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position = Vector2( 603.531, 254.594 )
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flip_v = true
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.18889, 0, 14.9987 )
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material_override = SubResource( 7 )
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cast_shadow = 0
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flip_v = true
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pixel_size = 0.0156
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vframes = 16
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hframes = 16
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script = ExtResource( 5 )
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[node name="Sprite3D2" parent="." instance=ExtResource( 6 )]
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visible = false
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[editable path="Viewport/MicamoChar"]
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