broken_seals_2d/game/characters/naturalist_characteratlas.tres

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[gd_resource type="CharacterAtlas" load_steps=6 format=2]
[ext_resource path="res://scripts/item_visuals/CharacterAtlas2D.gd" type="Script" id=1]
[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=2]
[ext_resource path="res://scripts/item_visuals/CharacterAtlasEntry2D.gd" type="Script" id=3]
[sub_resource type="CharacterAtlasEntry" id=1]
script = ExtResource( 3 )
front_rect = Rect2( 101, 15, 9, 12 )
back_rect = Rect2( 74, 18, 9, 12 )
right_rect = Rect2( 8, 13, 9, 12 )
left_rect = Rect2( 8, 13, 9, 12 )
[sub_resource type="CharacterAtlasEntry" id=2]
script = ExtResource( 3 )
front_rect = Rect2( 102, 2, 7, 8 )
back_rect = Rect2( 75, 5, 7, 8 )
right_rect = Rect2( 9, 0, 7, 8 )
left_rect = Rect2( 9, 0, 7, 8 )
[resource]
script = ExtResource( 1 )
comments = "HUMANOID_BONE_HIP = 0,
HUMANOID_BONE_TORSO = 1,
HUMANOID_BONE_LEG_R = 2,
HUMANOID_BONE_FOOT_R = 3,
HUMANOID_BONE_TOE_R = 4,
HUMANOID_BONE_LEG_L = 5,
HUMANOID_BONE_FOOT_L = 6,
HUMANOID_BONE_TOE_L = 7,
HUMANOID_BONE_ARM_R = 8,
#HUMANOID_BONE_SHOULDER_GUARD_R = 0,
HUMANOID_BONE_HAND_R = 9,
HUMANOID_BONE_FINGERS_R = 10,
HUMANOID_BONE_ARM_L = 11,
#HUMANOID_BONE_SHOULDER_GUARD_L = 0,
HUMANOID_BONE_HAND_L = 12,
HUMANOID_BONE_FINGERS_L = 13,
HUMANOID_BONE_HEAD = 14,
HUMANOID_BONE_HEAD_TOP = 15,
HUMANOID_BONES_MAX = 16,"
texture = ExtResource( 2 )
slots = [ null, SubResource( 1 ), null, null, null, null, null, null, null, null, null, null, null, null, SubResource( 2 ), null ]