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Fix camera path getter.
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@ -71,7 +71,7 @@ var world : Node2D = null
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func _ready() -> void:
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func _ready() -> void:
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camera = $Camera as Camera2D
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camera = $Body/Camera as Camera2D
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world = get_node(world_path) as Node2D
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world = get_node(world_path) as Node2D
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@ -10,19 +10,21 @@ radius = 8.0
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[node name="Player" type="Entity" groups=[
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[node name="Player" type="Entity" groups=[
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"players",
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"players",
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]]
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]]
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body_path = NodePath("KinematicBody2D")
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body_path = NodePath("Body")
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character_skeleton_path = NodePath("KinematicBody2D/Character")
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character_skeleton_path = NodePath("Body/Character")
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="GUILayer" parent="." instance=ExtResource( 3 )]
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[node name="GUILayer" parent="." instance=ExtResource( 3 )]
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[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
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[node name="Body" type="KinematicBody2D" parent="."]
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[node name="Character" parent="KinematicBody2D" instance=ExtResource( 1 )]
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[node name="Character" parent="Body" instance=ExtResource( 1 )]
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front_node_path = NodePath("../../Body/Character/CharacterFrontModel")
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side_node_path = NodePath("../../Body/Character/CharacterSideModel")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Body"]
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="Camera" type="Camera2D" parent="KinematicBody2D"]
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[node name="Camera" type="Camera2D" parent="Body"]
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current = true
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current = true
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[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]
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[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]
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