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https://github.com/Relintai/broken_seals_2d.git
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31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://characters/Character.tscn" type="PackedScene" id=1]
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[ext_resource path="res://player/Player.gd" type="Script" id=2]
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[ext_resource path="res://ui/player_ui/player_ui.tscn" type="PackedScene" id=3]
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[sub_resource type="CircleShape2D" id=1]
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radius = 8.0
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[node name="Player" type="Entity" groups=[
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"players",
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]]
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body_path = NodePath("Body")
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character_skeleton_path = NodePath("Body/Character")
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script = ExtResource( 2 )
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[node name="GUILayer" parent="." instance=ExtResource( 3 )]
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[node name="Body" type="KinematicBody2D" parent="."]
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[node name="Character" parent="Body" instance=ExtResource( 1 )]
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front_node_path = NodePath("../../Body/Character/CharacterFrontModel")
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side_node_path = NodePath("../../Body/Character/CharacterSideModel")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Body"]
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shape = SubResource( 1 )
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[node name="Camera" type="Camera2D" parent="Body"]
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current = true
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[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]
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