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https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though.
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game/test_iso_tileset/TileMap32x16.tscn
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game/test_iso_tileset/TileMap32x16.tscn
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game/test_iso_tileset/TileMap44x24.tscn
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game/test_iso_tileset/TileMap44x24.tscn
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game/test_iso_tileset/TileMap52x28.tscn
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game/test_iso_tileset/TileMap52x28.tscn
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game/test_iso_tileset/new_tileset.tres
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game/test_iso_tileset/new_tileset.tres
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://test_iso_tileset/test_tiles.png" type="Texture" id=1]
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[resource]
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0/name = "t3"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 106, 15, 52, 27 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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1/name = "t2"
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1/texture = ExtResource( 1 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 47, 8, 44, 23 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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2/name = "t1"
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2/texture = ExtResource( 1 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 1, 2, 32, 17 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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game/test_iso_tileset/test_tiles.png
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game/test_iso_tileset/test_tiles.png
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game/test_iso_tileset/test_tiles.png.import
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game/test_iso_tileset/test_tiles.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/test_tiles.png-5a88da34746bccf98b2c562f5067716b.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://test_iso_tileset/test_tiles.png"
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dest_files=[ "res://.import/test_tiles.png-5a88da34746bccf98b2c562f5067716b.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=1
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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game/tilesets/Terrarin.tscn
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game/tilesets/Terrarin.tscn
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