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Small tweaks to the character.
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@ -20,7 +20,7 @@ _sprite_size = 38
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_sprite_num = 16
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_sprite_num = 16
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_show_atlas = true
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_show_atlas = true
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save_texture = true
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save_texture = true
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modulate_color = Color( 0.705882, 0.705882, 0.705882, 1 )
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modulate_color = Color( 0.721569, 0.721569, 0.721569, 1 )
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animations = [ "run", "idle", "casting", "rest" ]
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animations = [ "run", "idle", "casting", "rest" ]
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z_index_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l") ]
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z_index_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l") ]
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instant_preview_path = NodePath("InstantPreview")
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instant_preview_path = NodePath("InstantPreview")
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