diff --git a/game/characters/char_t1_outline_split.png b/game/characters/char_t1_outline_split.png index 205c1e5..01155ae 100644 Binary files a/game/characters/char_t1_outline_split.png and b/game/characters/char_t1_outline_split.png differ diff --git a/game/spritesheet_generator/SSGen.tscn b/game/spritesheet_generator/SSGen.tscn index 6341041..a4b09fb 100644 --- a/game/spritesheet_generator/SSGen.tscn +++ b/game/spritesheet_generator/SSGen.tscn @@ -20,7 +20,7 @@ _sprite_size = 38 _sprite_num = 16 _show_atlas = true save_texture = true -modulate_color = Color( 0.705882, 0.705882, 0.705882, 1 ) +modulate_color = Color( 0.721569, 0.721569, 0.721569, 1 ) animations = [ "run", "idle", "casting", "rest" ] z_index_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l") ] instant_preview_path = NodePath("InstantPreview") diff --git a/game/testsave.png b/game/testsave.png index 82a89d4..565e65c 100644 Binary files a/game/testsave.png and b/game/testsave.png differ