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https://github.com/Relintai/broken_seals_2d.git
synced 2025-02-21 17:57:56 +01:00
Fix off by one error with the animation frames.
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@ -52,6 +52,8 @@ var _atlas_preview
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var _time = 0
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var _time = 0
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var _frame = 0
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var _frame = 0
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var _index = 0
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var _index = 0
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var _frame_atlas = 0
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var _index_atlas = 0
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var _direction = 0
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var _direction = 0
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var _current_animation_index = 0
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var _current_animation_index = 0
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var _current_animation_player = null
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var _current_animation_player = null
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@ -111,7 +113,7 @@ func _ready():
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_texture = Image.new()
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_texture = Image.new()
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var frame = _viewport.get_texture().get_data()
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var frame = _viewport.get_texture().get_data()
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_texture.create(512, 512, false, frame.get_format())
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_texture.create(64, 64, false, frame.get_format())
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_texture2 = Image.new()
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_texture2 = Image.new()
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var frame2 = _viewport2.get_texture().get_data()
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var frame2 = _viewport2.get_texture().get_data()
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@ -133,7 +135,6 @@ func _process(delta):
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_first = false
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_first = false
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setup_direction()
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setup_direction()
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setup_animation()
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setup_animation()
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return
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return
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@ -152,14 +153,16 @@ func _process(delta):
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var ur = frame2.get_used_rect()
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var ur = frame2.get_used_rect()
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var xx : float = 0
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var xx : float = 0
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xx = (_sprite_size - ur.size.x) / 2
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xx = (_sprite_size - ur.size.x) / 2
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_texture2.blend_rect(frame2, ur, Vector2((_frame * _sprite_size) + xx, (_index * _sprite_size)))
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_texture2.blend_rect(frame2, ur, Vector2((_frame_atlas * _sprite_size) + xx, (_index_atlas * _sprite_size)))
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_current_animation_player.seek(_frame * (_current_animation_player.current_animation_length / (_sprite_num)), true)
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_current_animation_player.seek(_frame_atlas * (_current_animation_player.current_animation_length / (_sprite_num)), true)
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if (_index >= _directions * animations.size()):
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if (_index >= _directions * animations.size()):
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_running = false
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_running = false
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create_atlas()
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create_atlas()
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return
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return
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_frame_atlas = _frame
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_index_atlas = _index
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_sprite_preview.get_texture().set_data(frame2)
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_sprite_preview.get_texture().set_data(frame2)
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