diff --git a/game/spritesheet_generator/SheetGenv2.gd b/game/spritesheet_generator/SheetGenv2.gd index 94fecf4..f1cbcf6 100644 --- a/game/spritesheet_generator/SheetGenv2.gd +++ b/game/spritesheet_generator/SheetGenv2.gd @@ -52,6 +52,8 @@ var _atlas_preview var _time = 0 var _frame = 0 var _index = 0 +var _frame_atlas = 0 +var _index_atlas = 0 var _direction = 0 var _current_animation_index = 0 var _current_animation_player = null @@ -111,7 +113,7 @@ func _ready(): _texture = Image.new() var frame = _viewport.get_texture().get_data() - _texture.create(512, 512, false, frame.get_format()) + _texture.create(64, 64, false, frame.get_format()) _texture2 = Image.new() var frame2 = _viewport2.get_texture().get_data() @@ -133,7 +135,6 @@ func _process(delta): _first = false setup_direction() - setup_animation() return @@ -152,14 +153,16 @@ func _process(delta): var ur = frame2.get_used_rect() var xx : float = 0 xx = (_sprite_size - ur.size.x) / 2 - _texture2.blend_rect(frame2, ur, Vector2((_frame * _sprite_size) + xx, (_index * _sprite_size))) - _current_animation_player.seek(_frame * (_current_animation_player.current_animation_length / (_sprite_num)), true) + _texture2.blend_rect(frame2, ur, Vector2((_frame_atlas * _sprite_size) + xx, (_index_atlas * _sprite_size))) + _current_animation_player.seek(_frame_atlas * (_current_animation_player.current_animation_length / (_sprite_num)), true) - if (_index >= _directions * animations.size()): _running = false create_atlas() return + + _frame_atlas = _frame + _index_atlas = _index _sprite_preview.get_texture().set_data(frame2)