More finetuning to it.

This commit is contained in:
Relintai 2022-02-26 17:51:51 +01:00
parent 2e4b36c852
commit 04fae8e616

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@ -7,10 +7,10 @@
[node name="Terrain2DWorldBlocky" type="Terrain2DWorldBlocky" groups=["save"]] [node name="Terrain2DWorldBlocky" type="Terrain2DWorldBlocky" groups=["save"]]
library = ExtResource( 2 ) library = ExtResource( 2 )
level_generator = ExtResource( 3 ) level_generator = ExtResource( 3 )
mesh_transform_terrain = Transform2D( 1, 0.4, -1, 0.4, 0, 0 ) mesh_transform_terrain = Transform2D( 1, 0.45, -1, 0.45, 0, 0 )
mesh_transform_wall_north = Transform2D( 1, 0.4, 0, 1.2, 0, 16 ) mesh_transform_wall_north = Transform2D( 1, 0.45, 0, 1.2, 0, 16 )
mesh_transform_wall_south = Transform2D( 1, 0.4, 0, 1.2, 0, 0 ) mesh_transform_wall_south = Transform2D( 1, 0.45, 0, 1.2, 0, 0 )
mesh_transform_wall_east = Transform2D( 1, -0.4, 0, 1.2, 0, 0 ) mesh_transform_wall_east = Transform2D( 1, -0.45, 0, 1.2, 0, 0 )
mesh_transform_wall_west = Transform2D( 1, -0.4, 0, 1.2, 0, 16 ) mesh_transform_wall_west = Transform2D( 1, -0.45, 0, 1.2, 0, 16 )
build_flags = 127 build_flags = 127
script = ExtResource( 1 ) script = ExtResource( 1 )