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camera
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Moved the camera out of data.
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2020-04-26 11:26:42 +02:00 |
Body.gd
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Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
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2021-08-27 23:07:58 +02:00 |
bs_entity_spawner.gd
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Player type should be networked.
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2021-04-21 22:00:06 +02:00 |
bs_entity_spawner.tscn
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Update ESS. The EntitySpawner is inherited from Node now.
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2020-09-22 14:00:57 +02:00 |
CameraPivot.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
CharacterSkeletonAttachPoint.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
CharacterSkeletonGD.gd
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Material cache support for the character.
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2021-08-26 00:15:30 +02:00 |
CharacterSkeletonMeshJob.gd
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Material cache support for the character.
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2021-08-26 00:15:30 +02:00 |
DisplayPlayer.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
DisplayPlayer.tscn
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CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
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2020-05-30 19:25:32 +02:00 |
EntityModel.gd
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Fix matrix multiplication order for the display player, and small tweaks to the menu.
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2020-01-14 13:40:38 +01:00 |
GUI.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
Mob.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
MobTest.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
NamePlate.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
NetworkedPlayer.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
Player.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
PlayerGDBase.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
Unitframes.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |