broken_seals/game/modules/species/Human/Female
2020-07-06 22:33:56 +02:00
..
character_models Update the game to go with the new modules. 2020-07-06 22:33:56 +02:00
character_textures Update the game to go with the new modules. 2020-07-06 22:33:56 +02:00
head.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
left_calf.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
left_fingers_base.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
left_fingers_end.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
left_foot.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
left_forearm.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
left_hand.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
left_thigh.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
left_thumb_end.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
left_thunm_base.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
left_upper_arm.tres Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
neck.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
pelvis.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
right_calf.tres Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin. 2020-05-23 12:25:12 +02:00
right_fingers_base.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
right_fingers_end.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
right_foot.tres Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin. 2020-05-23 12:25:12 +02:00
right_forearm.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
right_hand.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
right_thigh.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
right_thumb_base.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
right_thumb_end.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
right_upper_arm.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
spine_1.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
spine_2.tres Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00