mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
54 lines
1.8 KiB
GDScript
54 lines
1.8 KiB
GDScript
tool
|
|
extends Dungeon
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
func _setup():
|
|
if data.get_dungeon_start_room_data_count() == 0:
|
|
return
|
|
|
|
var drd : DungeonRoomData = data.get_dungeon_start_room_data(0)
|
|
|
|
var dung : DungeonRoom
|
|
if drd.dungeon_room != null:
|
|
dung = drd.dungeon_room.duplicate()
|
|
else:
|
|
dung = DungeonRoom.new()
|
|
|
|
dung.posx = posx
|
|
dung.posy = posy
|
|
dung.posz = posz
|
|
dung.current_seed = current_seed
|
|
dung.data = drd
|
|
dung.setup()
|
|
|
|
add_dungeon_start_room(dung)
|
|
|
|
func _setup_library(library):
|
|
._setup_library(library)
|
|
|
|
for i in range(get_dungeon_start_room_count()):
|
|
get_dungeon_start_room(i).setup_library(library)
|
|
|
|
func _generate_chunk(chunk, spawn_mobs):
|
|
for i in range(get_dungeon_start_room_count()):
|
|
get_dungeon_start_room(i).generate_chunk(chunk, spawn_mobs)
|