broken_seals/game/player
Relintai 08c0c69aa7 Now the CharacterSkeleton uses Arrays directly. 2020-05-23 19:56:03 +02:00
..
camera
Body.gd Now the visibility/lod/wakeup check has a timer for mobs. 2020-05-23 18:49:06 +02:00
CameraPivot.gd
CharacterSkeletonAttachPoint.gd
CharacterSkeletonGD.gd Now the CharacterSkeleton uses Arrays directly. 2020-05-23 19:56:03 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
EntityModel.gd
GUI.gd
Mob.gd Don't set the interaction type to loot if an entity doesn't have a lootdb. 2020-05-06 21:58:58 +02:00
MobTest.gd
NamePlate.gd
NetworkedPlayer.gd
Player.gd
PlayerGDBase.gd
Unitframes.gd
bs_entity_spawner.gd
bs_entity_spawner.tres