mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
209 lines
12 KiB
GDScript
209 lines
12 KiB
GDScript
tool
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extends Reference
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const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#note: data : PoolRealArray -> pos, r, g, b, a, pos, r, g, b, a ....
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#gradient.mmg
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#float $(name_uv)_r = 0.5+(cos($rotate*0.01745329251)*($uv.x-0.5)+sin($rotate*0.01745329251)*($uv.y-0.5))/(cos(abs(mod($rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);"
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#output: $gradient(fract($(name_uv)_r*$repeat))
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#repeat: default: 1, min: 1, max : 32, step: 1
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#rotate: default: 0, min: -180, max: 180, step: 0.1
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#default: "interpolation": 1,
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# "points": [{"a": 1,"b": 0,"g": 0,"pos": 0,"r": 0},{"a": 1,"b": 1,"g": 1,"pos": 1,"r": 1} ],
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#radial_gradient.mmg
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#output: $gradient(fract($repeat*1.41421356237*length(fract($uv)-vec2(0.5, 0.5))))
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#repeat: default: 1, min: 1, max : 32, step: 1
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#circular_gradient.mmg
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#output: gradient(fract($repeat*0.15915494309*atan($uv.y-0.5, $uv.x-0.5)))
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#repeat: default: 1, min: 1, max : 32, step: 1
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#gradient.gd
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static func radial_gradient_type_1(uv : Vector2, repeat : float, data : PoolRealArray) -> Color:
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return gradient_type_1(Commons.fractf(repeat * 1.41421356237* (Commons.fractv2(uv) - Vector2(0.5, 0.5)).length()), data)
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static func radial_gradient_type_2(uv : Vector2, repeat : float, data : PoolRealArray) -> Color:
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return gradient_type_2(Commons.fractf(repeat * 1.41421356237* (Commons.fractv2(uv) - Vector2(0.5, 0.5)).length()), data)
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static func radial_gradient_type_3(uv : Vector2, repeat : float, data : PoolRealArray) -> Color:
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return gradient_type_3(Commons.fractf(repeat * 1.41421356237* (Commons.fractv2(uv) - Vector2(0.5, 0.5)).length()), data)
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static func radial_gradient_type_4(uv : Vector2, repeat : float, data : PoolRealArray) -> Color:
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return gradient_type_4(Commons.fractf(repeat * 1.41421356237* (Commons.fractv2(uv) - Vector2(0.5, 0.5)).length()), data)
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static func normal_gradient_type_1(uv : Vector2, repeat : float, rotate : float, data : PoolRealArray) -> Color:
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var rr : float = 0.5+(cos(rotate*0.01745329251)*(uv.x-0.5)+sin(rotate*0.01745329251)*(uv.y-0.5))/(cos(abs(Commons.modf(rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);
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return gradient_type_1(Commons.fractf(rr * repeat), data)
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static func normal_gradient_type_2(uv : Vector2, repeat : float, rotate : float, data : PoolRealArray) -> Color:
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var rr : float = 0.5+(cos(rotate*0.01745329251)*(uv.x-0.5)+sin(rotate*0.01745329251)*(uv.y-0.5))/(cos(abs(Commons.modf(rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);
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return gradient_type_2(Commons.fractf(rr * repeat), data)
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static func normal_gradient_type_3(uv : Vector2, repeat : float, rotate : float, data : PoolRealArray) -> Color:
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var rr : float = 0.5+(cos(rotate*0.01745329251)*(uv.x-0.5)+sin(rotate*0.01745329251)*(uv.y-0.5))/(cos(abs(Commons.modf(rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);
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return gradient_type_3(Commons.fractf(rr * repeat), data)
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static func normal_gradient_type_4(uv : Vector2, repeat : float, rotate : float, data : PoolRealArray) -> Color:
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var rr : float = 0.5+(cos(rotate*0.01745329251)*(uv.x-0.5)+sin(rotate*0.01745329251)*(uv.y-0.5))/(cos(abs(Commons.modf(rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);
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return gradient_type_4(Commons.fractf(rr * repeat), data)
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static func circular_gradient_type_1(uv : Vector2, repeat : float, data : PoolRealArray) -> Color:
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return gradient_type_1(Commons.fractf(repeat * 0.15915494309 * atan2((uv.y - 0.5), uv.x - 0.5)), data)
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static func circular_gradient_type_2(uv : Vector2, repeat : float, data : PoolRealArray) -> Color:
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return gradient_type_2(Commons.fractf(repeat * 0.15915494309 * atan2((uv.y - 0.5), uv.x - 0.5)), data)
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static func circular_gradient_type_3(uv : Vector2, repeat : float, data : PoolRealArray) -> Color:
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return gradient_type_3(Commons.fractf(repeat * 0.15915494309 * atan2((uv.y - 0.5), uv.x - 0.5)), data)
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static func circular_gradient_type_4(uv : Vector2, repeat : float, data : PoolRealArray) -> Color:
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return gradient_type_4(Commons.fractf(repeat * 0.15915494309 * atan2((uv.y - 0.5), uv.x - 0.5)), data)
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static func gradient_type_1(x : float, data : PoolRealArray) -> Color:
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if data.size() % 5 != 0 || data.size() == 0:
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return Color()
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for i in range(0, data.size() - 5, 5):
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if x < 0.5 * (data[i] + data[i + 5]):
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return Color(data[i + 1], data[i + 2], data[i + 3], data[i + 4])
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var ds = data.size() - 5
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return Color(data[ds + 1], data[ds + 2], data[ds + 3], data[ds + 4])
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static func gradient_type_2(x : float, data : PoolRealArray) -> Color:
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if data.size() % 5 != 0 || data.size() == 0:
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return Color()
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for i in range(0, data.size(), 5):
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if x < data[i]:
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if i == 0:
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return Color(data[i + 1], data[i + 2], data[i + 3], data[i + 4])
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var cprev : Color = Color(data[i - 4], data[i - 3], data[i - 2], data[i - 1])
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var ccurr : Color = Color(data[i + 1], data[i + 2], data[i + 3], data[i + 4])
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return lerp(cprev, ccurr, (x - data[i - 5]) / (data[i] - data[i - 5]));
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var ds = data.size() - 5
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return Color(data[ds + 1], data[ds + 2], data[ds + 3], data[ds + 4])
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static func gradient_type_3(x : float, data : PoolRealArray) -> Color:
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if data.size() % 5 != 0 || data.size() == 0:
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return Color()
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for i in range(0, data.size(), 5):
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if x < data[i]:
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if i == 0:
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return Color(data[i + 1], data[i + 2], data[i + 3], data[i + 4])
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var cprev : Color = Color(data[i - 4], data[i - 3], data[i - 2], data[i - 1])
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var ccurr : Color = Color(data[i + 1], data[i + 2], data[i + 3], data[i + 4])
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return lerp(cprev, ccurr, 0.5 - 0.5 * cos(3.14159265359 * ((x - data[i - 5]) / (data[i] - data[i - 5]))))
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var ds = data.size() - 5
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return Color(data[ds + 1], data[ds + 2], data[ds + 3], data[ds + 4])
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#todo, logic is not yet finished
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static func gradient_type_4(x : float, data : PoolRealArray) -> Color:
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if data.size() % 5 != 0 || data.size() == 0:
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return Color()
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for i in range(0, data.size(), 5):
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if x < data[i]:
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if i == 0:
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return Color(data[i + 1], data[i + 2], data[i + 3], data[i + 4])
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var cprev : Color = Color(data[i - 4], data[i - 3], data[i - 2], data[i - 1])
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var ccurr : Color = Color(data[i + 1], data[i + 2], data[i + 3], data[i + 4])
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return lerp(cprev, ccurr, 0.5 - 0.5 * cos(3.14159265359 * ((x - data[i - 5]) / (data[i] - data[i - 5]))))
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var ds = data.size() - 5
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return Color(data[ds + 1], data[ds + 2], data[ds + 3], data[ds + 4])
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# if (x < gradient_0_pos):
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# return Color(gradient_0_r,gradient_0_g,gradient_0_b,gradient_0_a);
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# elif (x < gradient_1_pos):
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# return lerp(lerp(Color(gradient_1_r,gradient_1_g,gradient_1_b,gradient_1_a), Color(gradient_2_r,gradient_2_g,gradient_2_b,gradient_2_a), (x-gradient_1_pos)/(gradient_2_pos-gradient_1_pos)), lerp(Color(gradient_0_r,gradient_0_g,gradient_0_b,gradient_0_a), Color(gradient_1_r,gradient_1_g,gradient_1_b,gradient_1_a), (x-gradient_0_pos)/(gradient_1_pos-gradient_0_pos)), 1.0-0.5*(x-gradient_0_pos)/(gradient_1_pos-gradient_0_pos));
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# elif (x < gradient_2_pos):
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# return lerp(lerp(Color(gradient_0_r,gradient_0_g,gradient_0_b,gradient_0_a), Color(gradient_1_r,gradient_1_g,gradient_1_b,gradient_1_a), (x-gradient_0_pos)/(gradient_1_pos-gradient_0_pos)), lerp(Color(gradient_1_r,gradient_1_g,gradient_1_b,gradient_1_a), Color(gradient_2_r,gradient_2_g,gradient_2_b,gradient_2_a), (x-gradient_1_pos)/(gradient_2_pos-gradient_1_pos)), 0.5+0.5*(x-gradient_1_pos)/(gradient_2_pos-gradient_1_pos));
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#
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# return Color(gradient_2_r,gradient_2_g,gradient_2_b,gradient_2_a);
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var p_o95415_repeat = 1.000000000;
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var p_o95415_gradient_0_pos = 0.000000000;
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var p_o95415_gradient_0_r = 0.000000000;
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var p_o95415_gradient_0_g = 0.000000000;
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var p_o95415_gradient_0_b = 0.000000000;
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var p_o95415_gradient_0_a = 1.000000000;
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var p_o95415_gradient_1_pos = 0.490909091;
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var p_o95415_gradient_1_r = 1.000000000;
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var p_o95415_gradient_1_g = 0.000000000;
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var p_o95415_gradient_1_b = 0.000000000;
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var p_o95415_gradient_1_a = 1.000000000;
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var p_o95415_gradient_2_pos = 1.000000000;
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var p_o95415_gradient_2_r = 1.000000000;
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var p_o95415_gradient_2_g = 1.000000000;
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var p_o95415_gradient_2_b = 1.000000000;
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var p_o95415_gradient_2_a = 1.000000000;
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func gradient_type_1_orig(x : float) -> Color:
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if (x < 0.5*(p_o95415_gradient_0_pos+p_o95415_gradient_1_pos)):
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return Color(p_o95415_gradient_0_r,p_o95415_gradient_0_g,p_o95415_gradient_0_b,p_o95415_gradient_0_a);
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elif (x < 0.5*(p_o95415_gradient_1_pos+p_o95415_gradient_2_pos)):
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return Color(p_o95415_gradient_1_r,p_o95415_gradient_1_g,p_o95415_gradient_1_b,p_o95415_gradient_1_a);
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return Color(p_o95415_gradient_2_r,p_o95415_gradient_2_g,p_o95415_gradient_2_b,p_o95415_gradient_2_a);
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func gradient_type_2_orig(x : float) -> Color:
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if (x < p_o95415_gradient_0_pos):
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return Color(p_o95415_gradient_0_r,p_o95415_gradient_0_g,p_o95415_gradient_0_b,p_o95415_gradient_0_a);
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elif (x < p_o95415_gradient_1_pos):
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return lerp(Color(p_o95415_gradient_0_r,p_o95415_gradient_0_g,p_o95415_gradient_0_b,p_o95415_gradient_0_a), Color(p_o95415_gradient_1_r,p_o95415_gradient_1_g,p_o95415_gradient_1_b,p_o95415_gradient_1_a), ((x-p_o95415_gradient_0_pos)/(p_o95415_gradient_1_pos-p_o95415_gradient_0_pos)));
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elif (x < p_o95415_gradient_2_pos):
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return lerp(Color(p_o95415_gradient_1_r,p_o95415_gradient_1_g,p_o95415_gradient_1_b,p_o95415_gradient_1_a), Color(p_o95415_gradient_2_r,p_o95415_gradient_2_g,p_o95415_gradient_2_b,p_o95415_gradient_2_a), ((x-p_o95415_gradient_1_pos)/(p_o95415_gradient_2_pos-p_o95415_gradient_1_pos)));
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return Color(p_o95415_gradient_2_r,p_o95415_gradient_2_g,p_o95415_gradient_2_b,p_o95415_gradient_2_a);
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func gradient_type_3_orig(x : float) -> Color:
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if (x < p_o95415_gradient_0_pos):
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return Color(p_o95415_gradient_0_r,p_o95415_gradient_0_g,p_o95415_gradient_0_b,p_o95415_gradient_0_a);
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elif (x < p_o95415_gradient_1_pos):
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return lerp(Color(p_o95415_gradient_0_r,p_o95415_gradient_0_g,p_o95415_gradient_0_b,p_o95415_gradient_0_a), Color(p_o95415_gradient_1_r,p_o95415_gradient_1_g,p_o95415_gradient_1_b,p_o95415_gradient_1_a), 0.5-0.5*cos(3.14159265359*(x-p_o95415_gradient_0_pos)/(p_o95415_gradient_1_pos-p_o95415_gradient_0_pos)));
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if (x < p_o95415_gradient_2_pos):
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return lerp(Color(p_o95415_gradient_1_r,p_o95415_gradient_1_g,p_o95415_gradient_1_b,p_o95415_gradient_1_a), Color(p_o95415_gradient_2_r,p_o95415_gradient_2_g,p_o95415_gradient_2_b,p_o95415_gradient_2_a), 0.5-0.5*cos(3.14159265359*(x-p_o95415_gradient_1_pos)/(p_o95415_gradient_2_pos-p_o95415_gradient_1_pos)));
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return Color(p_o95415_gradient_2_r,p_o95415_gradient_2_g,p_o95415_gradient_2_b,p_o95415_gradient_2_a);
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func gradient_type_4_orig(x : float) -> Color:
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if (x < p_o95415_gradient_0_pos):
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return Color(p_o95415_gradient_0_r,p_o95415_gradient_0_g,p_o95415_gradient_0_b,p_o95415_gradient_0_a);
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elif (x < p_o95415_gradient_1_pos):
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return lerp(lerp(Color(p_o95415_gradient_1_r,p_o95415_gradient_1_g,p_o95415_gradient_1_b,p_o95415_gradient_1_a), Color(p_o95415_gradient_2_r,p_o95415_gradient_2_g,p_o95415_gradient_2_b,p_o95415_gradient_2_a), (x-p_o95415_gradient_1_pos)/(p_o95415_gradient_2_pos-p_o95415_gradient_1_pos)), lerp(Color(p_o95415_gradient_0_r,p_o95415_gradient_0_g,p_o95415_gradient_0_b,p_o95415_gradient_0_a), Color(p_o95415_gradient_1_r,p_o95415_gradient_1_g,p_o95415_gradient_1_b,p_o95415_gradient_1_a), (x-p_o95415_gradient_0_pos)/(p_o95415_gradient_1_pos-p_o95415_gradient_0_pos)), 1.0-0.5*(x-p_o95415_gradient_0_pos)/(p_o95415_gradient_1_pos-p_o95415_gradient_0_pos));
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elif (x < p_o95415_gradient_2_pos):
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return lerp(lerp(Color(p_o95415_gradient_0_r,p_o95415_gradient_0_g,p_o95415_gradient_0_b,p_o95415_gradient_0_a), Color(p_o95415_gradient_1_r,p_o95415_gradient_1_g,p_o95415_gradient_1_b,p_o95415_gradient_1_a), (x-p_o95415_gradient_0_pos)/(p_o95415_gradient_1_pos-p_o95415_gradient_0_pos)), lerp(Color(p_o95415_gradient_1_r,p_o95415_gradient_1_g,p_o95415_gradient_1_b,p_o95415_gradient_1_a), Color(p_o95415_gradient_2_r,p_o95415_gradient_2_g,p_o95415_gradient_2_b,p_o95415_gradient_2_a), (x-p_o95415_gradient_1_pos)/(p_o95415_gradient_2_pos-p_o95415_gradient_1_pos)), 0.5+0.5*(x-p_o95415_gradient_1_pos)/(p_o95415_gradient_2_pos-p_o95415_gradient_1_pos));
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return Color(p_o95415_gradient_2_r,p_o95415_gradient_2_g,p_o95415_gradient_2_b,p_o95415_gradient_2_a);
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