mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
119 lines
3.3 KiB
GDScript
119 lines
3.3 KiB
GDScript
extends Control
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# Copyright (c) 2019-2021 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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var opener_button : BaseButton
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export(PackedScene) var spec_scene : PackedScene
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export(PackedScene) var spec_switcher_scene : PackedScene
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export(NodePath) var spec_container_path : NodePath
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export(NodePath) var spec_switcher_path : NodePath
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var _spec_container : Node
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var _spec_switcher_container : Node
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var _data : EntityData
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var _player : Entity
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func _ready():
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connect("visibility_changed", self, "on_visibility_changed")
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_spec_container = get_node(spec_container_path)
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_spec_switcher_container = get_node(spec_switcher_path)
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func set_player(player : Entity) -> void:
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if _player != null:
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_player.disconnect("centity_data_changed", self, "centity_data_changed")
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_player = player
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if _player == null:
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return
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_player.connect("centity_data_changed", self, "centity_data_changed")
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centity_data_changed(_player.centity_data)
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func select_spec(index : int) -> void:
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for ch in _spec_container.get_children():
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ch.hide()
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if _spec_container.get_child_count() <= index:
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return
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_spec_container.get_child(index).show()
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func centity_data_changed(data: EntityData) -> void:
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if _data == data:
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return
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_data = data
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for ch in _spec_container.get_children():
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ch.queue_free()
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_spec_container.remove_child(ch)
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for ch in _spec_switcher_container.get_children():
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ch.queue_free()
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if data == null or data.entity_class_data == null:
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return
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var cd : EntityClassData = data.entity_class_data
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for i in range(cd.get_num_specs()):
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var spec : CharacterSpec = cd.get_spec(i)
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if spec == null:
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continue
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# var b : Node = spec_switcher_scene.instance()
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# _spec_switcher_container.add_child(b)
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# b.owner = _spec_switcher_container
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# b.set_spec_index(self, i)
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var s : Node = spec_scene.instance()
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_spec_container.add_child(s)
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s.owner = _spec_container
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if spec.text_name != "":
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s.name = spec.text_name
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s.set_spec(_player, spec, i)
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func on_visibility_changed():
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if opener_button:
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if visible && !opener_button.pressed:
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opener_button.pressed = true
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return
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if !visible && opener_button.pressed:
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opener_button.pressed = false
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func _on_button_toggled(button_pressed):
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if button_pressed:
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if !visible:
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show()
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else:
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if visible:
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hide()
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