extends Control # Copyright (c) 2019-2021 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. var opener_button : BaseButton export(PackedScene) var spec_scene : PackedScene export(PackedScene) var spec_switcher_scene : PackedScene export(NodePath) var spec_container_path : NodePath export(NodePath) var spec_switcher_path : NodePath var _spec_container : Node var _spec_switcher_container : Node var _data : EntityData var _player : Entity func _ready(): connect("visibility_changed", self, "on_visibility_changed") _spec_container = get_node(spec_container_path) _spec_switcher_container = get_node(spec_switcher_path) func set_player(player : Entity) -> void: if _player != null: _player.disconnect("centity_data_changed", self, "centity_data_changed") _player = player if _player == null: return _player.connect("centity_data_changed", self, "centity_data_changed") centity_data_changed(_player.centity_data) func select_spec(index : int) -> void: for ch in _spec_container.get_children(): ch.hide() if _spec_container.get_child_count() <= index: return _spec_container.get_child(index).show() func centity_data_changed(data: EntityData) -> void: if _data == data: return _data = data for ch in _spec_container.get_children(): ch.queue_free() _spec_container.remove_child(ch) for ch in _spec_switcher_container.get_children(): ch.queue_free() if data == null or data.entity_class_data == null: return var cd : EntityClassData = data.entity_class_data for i in range(cd.get_num_specs()): var spec : CharacterSpec = cd.get_spec(i) if spec == null: continue # var b : Node = spec_switcher_scene.instance() # _spec_switcher_container.add_child(b) # b.owner = _spec_switcher_container # b.set_spec_index(self, i) var s : Node = spec_scene.instance() _spec_container.add_child(s) s.owner = _spec_container if spec.text_name != "": s.name = spec.text_name s.set_spec(_player, spec, i) func on_visibility_changed(): if opener_button: if visible && !opener_button.pressed: opener_button.pressed = true return if !visible && opener_button.pressed: opener_button.pressed = false func _on_button_toggled(button_pressed): if button_pressed: if !visible: show() else: if visible: hide()