.. |
stone_1_albedo.png
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
stone_1_albedo.png.import
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
stone_1_readme.txt
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
stone_1.ptex
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
stone_dungeon_1_albedo.png
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
stone_dungeon_1_albedo.png.import
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
stone_dungeon_1_readme.txt
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
stone_dungeon_1.ptex
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
test_01.png
|
Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
|
2019-12-06 23:17:12 +01:00 |
test_01.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_02.png
|
Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
|
2019-12-06 23:17:12 +01:00 |
test_02.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_03_readme.txt
|
Small change to voxel texture's readme.
|
2019-11-24 19:10:51 +01:00 |
test_03.png
|
Improved the voxel textures.
|
2019-11-24 19:08:02 +01:00 |
test_03.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_04.png
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
test_04.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_05.png
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
test_05.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_06_readme.txt
|
Small change to voxel texture's readme.
|
2019-11-24 19:10:51 +01:00 |
test_06.png
|
Improved the voxel textures.
|
2019-11-24 19:08:02 +01:00 |
test_06.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_07.png
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
test_07.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_08.png
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_08.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_09_readme.txt
|
Small change to voxel texture's readme.
|
2019-11-24 19:10:51 +01:00 |
test_09.png
|
Improved the voxel textures.
|
2019-11-24 19:08:02 +01:00 |
test_09.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_10.png
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_10.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_11_readme.txt
|
Small change to voxel texture's readme.
|
2019-11-24 19:10:51 +01:00 |
test_11.png
|
Improved the voxel textures.
|
2019-11-24 19:08:02 +01:00 |
test_11.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_12.png
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_12.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
TEST_20.png
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
TEST_20.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
test_brick_albedo.png
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
test_brick_albedo.png.import
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
test_brick_readme.txt
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
test_brick.ptex
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
test.png.import
|
Now the characters and terrarin use the same material, and shader.
|
2019-12-03 15:22:45 +01:00 |
tiles2.png
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
tiles2.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
tiles.png
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |
tiles.png.import
|
Voxel textures. I made the all white, because they were just placeholders.
|
2019-11-20 14:44:56 +01:00 |