broken_seals/game/voxelman/world
Relintai e826266b7a -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
-TVVoxelChunk will now just use the library's prop material instead of creating one.
Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
2020-02-16 16:23:45 +01:00
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CubicVoxelMesher.gd Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00
TestVoxelMesher.gd Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible. 2020-02-14 03:25:41 +01:00
TVTestScene.tscn Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
TVVoxelChunk.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
TVVoxelMesher.gd Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00
TVVoxelWorld.gd Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00
TVVoxelWorld.tscn Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00