broken_seals/game/voxelman/world
Relintai e826266b7a -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
-TVVoxelChunk will now just use the library's prop material instead of creating one.
Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
2020-02-16 16:23:45 +01:00
..
CubicVoxelMesher.gd
TestVoxelMesher.gd
TVTestScene.tscn
TVVoxelChunk.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
TVVoxelMesher.gd
TVVoxelWorld.gd
TVVoxelWorld.tscn